Tag Archives: 3D PRINTER

#173: MODELS AND SUPERMODELS

July 28, 2023

Staples Center and downtown Los Angeles, California – materials: acrylic, lacquer paint, LED lighting, incandescent lighting, fluorescent lighting, and mini-television, by Anthony Poon (w/ NBBJ, photo by John Lodge)

It makes me uneasy when architects replace physical models with computer renderings, replacing a centuries-old craft with software-driven images that pander more to marketing and promotion than exploration and abstract thinking.

Fröbel blocks (photo from frobelgifts.com)

Frank Lloyd Wright’s mother gave her young son the Fröbel blocks, to encourage the inquisitive boy to think three-dimensionally, to create structures like an architect. German educator, Friedrich Fröbel (1782-1852), conceived of a set of wooden cubes, spheres, and cylinders for children to capture their curious need to organize, create, and build. Fröbel proclaimed, “The active and creative, living and life-producing being of each person, reveals itself in the creative instinct of the child. All human education is bound up in the quiet and conscientious nurture of this instinct of activity; and in the ability of the child, true to this instinct, to be active.”

Chaya Downtown restaurant, Los Angeles, California – materials: foamcore, various woods, museum board, chip board, acrylic, and craft paper, by Poon Design (photo by Anthony Poon)

For generations, architects, young and old, engaged in a process of building miniature physical representations of design ideas. Whether Lego or Lincoln Logs as a kid or laser cutting and a 3D printer as a professional, the making of a physical model in scale was inherent in the process of all architects.

Enzoani bridal store, Riyadh, Saudi Arabia – materials: foamcore, laser prints, basswood, spray paint, and museum board, by Poon Design (photo by Poon Design)
University Center, University of the Pacific, Stockton, California — materials: foamcore, chip board, museum board , craft people, metallic paper, aluminum cars and people, and wire trees, by Anthony Poon (w/ HHPA, photo by HHPA)

I separate “physical model” from today’s “digital model,” the latter meaning a computer file, a virtual three-dimensional object. Digital modeling has reaped tremendous advancements in photorealistic renderings and “fly-throughs.” The sexy presentation drawings provide a client with an image as if standing there looking at the real building.

At times, computer renderers can’t seem to control their self-indulgence as the renderings are over-the-top with multiple light sources, mirror-like reflections on glistening surfaces, over saturation of colors and patterns, perfect skies and sunsets, and supermodels populating the buildings—all resulting in a surrealism that overtakes any substance of the rendering. These exciting images try to show the real thing, but often fail. Renderings should capture the personality and emotion of the space, the story of the design, not a photorealistic replication of materials and surfaces.

Sports City Stadium, Doha, Qatar, by Meis

There is limited tactile connection in computer processing, other than the clicking of one’s mouse. And architecture, both its process and final product, is tactile and physical. I like feeling how a graphite lead gently wears into the toothy surface of a sheet of vellum. I like scoring a piece of chipboard with an X-Acto No. 11 blade, then carefully bending the chipboard with both hands.

Toppings Yogurt, Pacific Palisades, California – materials: museum board, foamcore, acrylic, stainless steel, cork, copper, stone, honeycomb plastic panel, by Poon Design (photo by Anthony Poon)
San Diego Civic Theatre, California – materials: foamcore, basswood, museum board, laser prints, and craft paper, by Anthony Poon (w/ HHPA, photo by HHPA)

As a physical object, a model is the closest thing to the physical building. But of course, it is a smaller version. But it is through such abstraction that one can comprehend the concepts driving the design. The client can hold a model and study it from infinite angles, or place her eyes, head even, into a large model to experience the space.

Herget Middle School, West Aurora, Illinois – materials: foamcore, laser prints, basswood, spray paint, and museum board, by Anthony Poon (w/ A4E, photo by Anthony Poon)

Whether a detailed representational model with little people, cars, and trees, with colors and textures suggesting the actual materials of construction, or a concept model made fast and crude, torn apart and glued back together experimenting ideas that flash into the imagination of the designer—models are an investigative design tool.

Model making at Gehry Partners, Los Angeles, California (photo by R+D Studio)

Frank Gehry’s process centers around making models with his famed model shop, as does Morphosis with its obsessive use of a large format 3D printer, evidenced by the new book, M3: Modeled Works. This 1,008-page tome focuses exclusively on photos of physical models that span founder Thom Mayne’s career, displayed in reverse chronology, from high tech to low tech model making tools.

Educational Center and Library Addition, Holocaust Human Rights Center, University of Maine, Augusta – materials: museum board, acrylic, modeling paste, gesso, and acrylic paints, by Poon Design (photo by Anthony Poon)

Whether architectural models are created with recycled corrugated cardboard and discarded scraps or exotic woods and archival museum-quality materials, the design themes told are can be powerful, poetic even. The thing to keep in mind is that model making is but one tool in the process, as is rendering software, as is A.I. or color pencils.

Korean Museum of Art, Los Angeles, California – materials: museum board, acrylic, modeling paste, gesso, and acrylic paints, by Poon Design (photo by Anthony Poon)

#103: LIMITED BY THE TOOLS OF THE TRADE

July 12, 2019

Old days of architectural drafting (photo from Archinect)

For most architects, the design starts inside the brain. We are then challenged to extract that creative spark out of our head and on to paper, or these days, on to a computer screen. Urgently, we grasps at the tools of our trade to convert the abstract ideas into some visual form of communication, i.e., the sketch on the back of an envelope, the first computer drawing, or the crude paper model.

Often, our ideas are grander, more ambitious, than any tool can capture. Tools have limits, whereas our artistic spirits do not.

T-square and triangle (drawing from etc.usf.edu)

The old days of architecture embraced simple non-mechanical tools, such as the T-square and the triangle. This allowed us to merely draw parallel lines and only four angles—30, 45, 60 and 90 degrees. If our brain generated an architectural idea with a curved shape or at an 18.5 degree angle, our tools were challenged to capture the idea.

A new tool came along: the adjustable triangle. No longer a static piece of wood or plastic—this tool was mechanical, moving upon its little hinge. The adjustable triangle freed the architect to now make any angle of choice. During school, we used to joke by pointing out when students purchased his/her first adjustable triangle, because  their drawings all of a sudden had a new complexity of diagonal lines.

The adjustable triangle (photo by Anthony Poon)
Lost tools of the trade (photo by Anthony Poon)

Alongside other instruments such as the compass, French curves, elliptical templates, etc., new ideas could be expressed. Architecture started to have move diagonals, more curves, more complexity. Again, we poked fun, “With these new house designs and the angles, Frank Lloyd Wright must have purchased fancier drawings tools for his staff!”

Floor plan of Frank Lloyd Wright’s Taliesin West, Scottsdale, Arizona

A quantum leap in communicating design ideas arrived with digital technology. These days, almost anything architects can dream up can be captured using today’s devices. With algorithms, computers are not just communicating ideas that are in our heads, but are generating ideas without our heads.

Using a parametric algorithm with the software, Grasshopper, to design a trellis structure in South Pasadena, California, by Poon Design. The material is polyethylene panels, the same plastic as kitchen cutting boards—used to express the home owner’s passion for cooking (photo by Sharon Yang)

Here is the question: just because we can think it, just because we can draw it, just because we can build it—should we? Just because software can describe a heroic complex form (like CATIA for Frank Gehry), just because a computer can document a complex pattern for water jet cutting a sheet of steel, just because 3ds Max and Maxwell Render can produce a near photographically realistic image, should we have technology replace the use of our brains and our hands?

Taiyan Museum of Art, China (photo from imagenesmy.com)
Heydar Aliyev Center, Baku, Azerbaijan (photo from igsmag.com)

One example: If you tour an architecture school or many architecture design studios, you will see the excessive use of the 3d printer. With limited time on the computer and a few clicks of the mouse, dozens of physical models of a particular design theme are produced in plastic. I argue that most of these variations-on-a-theme are insignificant. Just because an architect can generate 20 similar ideas, doesn’t mean that all these ideas have merit. Wouldn’t it be better to develop one idea carefully, strategically and thoughtfully?

My personal preference is to design ideas that are more hand crafted, then machine produced—relying more on heart than tools.

Garden lights using handwoven baskets from Ten Thousand Villages, a nonprofit fair trade organization sourcing from Africa. The light source is in the ground shining up into the basket, providing a soft downward glow, by Poon Design (photo by Poon Design)
© Poon Design Inc.